SESSION 2 – BRAINSTORMING AND SCAMPER
Saturday 27 February 2021
In this session, students will work in their teams of 4 to 6 members to find solutions to the Drinking Water problem defined in session 1. They will begin by sharing some existing solutions to Drinking Water problems, then they will carry out a brainstorming activity to generate new ideas and, using the SCAMPER technique, they will build on the existing solutions or find new solutions to define an innovative way to solve the Drinking Water problem. They will need to consider the feasibility of their solution, how it would be made or implemented and the economic, environmental and social impact.
To work collaboratively, using the brainstorming activity to identify and uncover ideas and using the SCAMPER process to enhance current or new devices and programs into innovative solutions and to further consider the impact and feasibility of their solution.
- Students will be presenting to their fellow team members. (The teams will have been defined at the end of Session 1).
- Each student must present their research on existing solutions with an accompanying PowerPoint presentation saves as PDF for a maximum of 2 minutes.
- The presentations must be in English and have a maximum of 3 slides.
- After each presentation, there will be 3 minutes for questions and discussion related to that specific presentation.
Brainstorming and SCAMPER Activity Guidelines
- The MIRO platform will be used for the brainstorming activity.
- Each student must contribute to the brainstorming and SCAMPER process (the facilitator will explain how to contribute using MIRO post-it notes).
- During the brainstorming and SCAMPER activities, no idea is to be rejected or criticized – all contributions are to be welcomed and recorded.
- No interrupting – every student’s contribution is relevant and should be respected.
- The definition of the final solution must be agreed upon by all members of the team.
- Once the solution has been chosen, the team must discuss the feasibility of this solution, how it could be implemented and what its impact might be on the environment and on society. These discussion points should be recorded on the team’s Padlet page.
When collaborating in a team, especially during a brainstorming and SCAMPER process, you might like to consider the following strategies:
- Stay focused on the topic
- No idea is too crazy, in fact the more wild or creative ideas the better
- No interrupting when another student is speaking their thoughts deserve to be heard and respected.
- Do not make fun of another student’s contribution (unless it is meant to be funny!).
- Keep an eye on the time – this is rapid innovating and decision needs to be made to define the final solution and discuss the implementation and impact of this solution.
By the end of the session
Each team will have worked through a brainstorming and SCAMPER process to ideate solutions to the Drinking Water problem. A final idea will need to be agreed upon and a description of the solution will need to be defined. Further details will need to be considered such as how the solution will be implemented and what the environmental, economic, and social impact might be. During this session, the students will complete the columns relating to slide 2 and 3. Slides 4, 5 and 6 will have been discussed, but more discussion and final thoughts will happen on the team’s Padlet page after Session 2 is over.
- Each team will have decided on a solution to the Drinking Water issue that they are working on.
- The team will decide which students will be working on which part of the team’s Session 3 PowerPoint presentation of their solution.
Each team will have made a rough draft of these slides which will be part of their final presentation in Session 3
Team information (Name, students, ages, countries, etc)
The Drinking Water issue the team will be working on. (What is it? Where is it? Who does this affect? How many people does this affect?)
Existing and current ideas about addressing the issue.
Diagram or drawing and words explaining the team’s solution.
How would the solution be created or implemented?
Impact of the solution (What would the solution do to the issue and what are the other consequences (environmental, economic, cultural) of this solution?)