Version: 2020-02-26. Designed by Vera. Reviewed by Ee Ping
- Encouraging interaction among students of different nationalities
- Developing communication and negotiation skills
- Reinforcing invention process
Understanding and cooperating under cultural differences
- Sources of the Task
- We make a a video about 10 minutes with a common life scene (We design the story and shoot a video). The video is designed with multiple problems in daily life for students to identify by themselves. (This task covers the complete process of invention; but time consuming)
- The sponsor makes a video about 3-5 minutes to address a real problem on their product or users’ need. (This task motivates inventor to solve a real business problem; but the task should be designed to face a wide range of age category)
- A previous IF inventor is invited to make a video to show the invention and a problem or problems of it. Teams are asked to make improvement. (This task costs less time and emphasizes improvement of an existing invention. Also, it opens opportunities for the current inventors to communicate with the previous ones; However, it takes time to contact and communicate the inventors to select the most appropriate one)
- Online (Before the event or on event)
- Simultaneously onsite and online (The same one or differentiated)
Formation of the team
- We arrange the team concerning the factors of age, time zone, similarity of inventions, nationality mix.
- Students form a team by themselves
Requirement: Number of team member 3-4, nationality 3-4. A student can choose to work in more than one team.
- Through online icebreaking
- After reviewing several inventions, students may try to contact ones they would like to work with
On the event
Invention process involved
After the pitch is done, each one of you will have a IF badge (3D-printing file). You can modify 3D-printing file and add any words you want, to make your unique badge.
- Include all 7 steps of invention- See Source the Task A
- Focus on Ideating and Design-See Source the Task B
- Focus on Testing and Improvement-See Source the Task C
- Focus on Communication
Carry out the Big Challenge
A – Individual Work
Live (Simultaneously with the on-site event): Host releases the task which should be simple and address only a few invention steps. Therefore the task should have a time limit of 1-1.5 hours. Each participant should submit a short pitching video of 2 minutes to present and explain his/her idea. Only first 10 submission will be accepted. Then the host would play these video one by one. After each one, there will be 1 minute Q&A session between the inventor and the audience.
Recorded: After the website releases the task, the inventors should register to take the task or not. They they submit the pitching video by the required deadline online. All the submissions online are open to the public.
B – Group Work
Live (Simultaneously with the on-site event): Host releases the task which should be simple and address only a few invention steps. Therefore the task should have a time limit of 1-1.5 hours. Then the online participants communicate with the on-site team members with Skype or other tools to collaborate to complete the task. Each group should give a live pitch for 3 minutes and with 1 minute Q&A session. Therefore all together there should be no more than 10 teams.
Take turns: After watching the video, the first team member has to identify a problem, present his/her understandings of the problem to the group by giving a short video with other necessary aids within 1 minute. The second team member can choose either to further explore the problem or move on to the ideating stage. Likewise, the second team member has to present his feedback to the whole group. Then the third member can either continue to the design or contribute more to the ideating phase. The work done by the last group member is handed down to the next so together they solve a problem.
Team members can communicate and exchange thoughts during the whole event (Due to the time zone differences, totally it could be 3 days). There will be a model or a protocol or just a design paper at the end of the event. The team as a whole has to compose an online pitch of 3 minutes to present their solution and invention process.
Acquisition of feedback and Doing research (If the invention process involves market research)
Live (Simultaneously): Research can be carried out by visitors or inventors face to face interview, questionnaire and phone interview.
Across time zones:
- Survey can be e-mailed to the registered students on the website which requires limited time response.
- Survey or questions can be released on the event scene and updated regularly. Visitors at the scene can give feedback by scanning the bar-code and do the survey.
(The aim is to do a market research not only in the home country but from users of other nations which will help the inventor better understand how cultural and social difference might affect users’ needs)
Final pitch or presentation
- Final pitch as a team with Q&A session. The presentation should include at least a design paper with description of the ideas.
- Final pitch for individual should include a more complete account of invention process.
Award and Incentive
- Company task can be judged in terms of voting (60% of support from the visitors and 40% from the company decision board). The winners can be granted special award from the company (e.g. honored staff title, visit opportunity to the company, other awards)
- Students who completed the Online Big Challenge and Ice Breaking on the event can receive a badge respectively, which later on can redeemed to be a free real badge by 3D printing from our partners. We can also arrange mailing service.
- Students who complete other activities online would also receive an digital badge. with unique design for each released task. They can collect them as a member of Global IF. They can also be redeemed for real badges.
- On-site students who complete activities at the scene, can make a real badge on their own.